AS REPRESENTAÇÕES DE PAISAGENS SONORAS HISTÓRICAS NA FRANQUIA DE GAMES ASSASSIN’S CREED
DOI:
https://doi.org/10.59616/cehd.v1i5.968Palavras-chave:
Paisagem sonora, História, Áudio de gamesResumo
Este artigo tem como objetivo investigar de que forma as paisagens sonoras virtuais de períodos históricos diversos são representadas nos games da franquia Assassin’s Creed (AC), desenvolvidos pela Ubisoft. A franquia, atualmente, conta com 13 games lançados de 2007 a 2023, além de spin-offs (games com enredo próprio, sem relação direta com os principais) e publicações em outras mídias, como livros e histórias em quadrinhos. Esta pesquisa pretende responder a pergunta de como são representadas as paisagens sonoras nos períodos históricos representados nos games da franquia Assassin’s Creed e quais suas possibilidades, limitações e potenciais pedagógicos? Para isso, a metodologia utilizada é a revisão bibliográfica com análise exploratória de 12 dos 13 games da franquia, destacando tanto os eventos históricos que o game apresenta quanto sua acurácia e liberdades criativas tomadas pela equipe de desenvolvedores a partir da comparação com a bibliografia pesquisada. Os resultados sugerem que, devido ao caráter histórico apresentado nos games, estes se tornam potencialmente relevantes para pesquisas de temas diversos associados à área historiográfica, desde cultura e paisagem sonora de períodos anteriores até mesmo possuindo potencial pedagógico para o ensino da disciplina.
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